All projects

These are all the projects I have worked on so far


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The Tomorrow Engine is a custom made engine that was specifically made for an online, player versus player card game.

  1. AI/tools programmer
  2. Custom engine
  3. Windows & PS4
  4. 11 people
  5. 24 weeks
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Exhibited is a first person stealth game made throughout my third year at the Breda University of Applied sciences.

  1. Gameplay/tools programmer
  2. Unreal Engine
  3. Windows & PS4
  4. +/- 33 people
  5. 32 weeks (ongoing)
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Mobler is an endless platformer based on Tetris where you try to get the highest score possible. Mobler is almost completely made in blueprints.

  1. Gameplay/generalist programmer
  2. Unreal Engine 4
  3. Released on Steam
  4. 10 people
  5. 8 weeks
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Reptoads is an online player versus player card game that was made with a custom engine I worked on called the Tomorrow Engine.

  1. Gameplay/AI/tools programmer
  2. Custom engine
  3. Windows & PS4
  4. 26 people
  5. 8 weeks
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Cosmic crunch is a game made in 3 weeks where I had to make a custom controller

  1. Gameplay programmer
  2. Unreal Engine
  3. Windows
  4. 10 people
  5. 3 weeks (ongoing)
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Glory to the galaxy is a game about making decisions. Different species will come to the player who has to decide what to do with the requests of those species.

  1. Gameplay programmer
  2. Unreal Engine
  3. Windows
  4. 10 people
  5. 2 weeks (ongoing)
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Slime survivor is a game where enemies (slimes) come at the player in waves.The higher the wave the more enemies will spawn.

  1. Gameplay programmer
  2. Unreal Engine
  3. Gear VR
  4. 10 people
  5. 3 weeks (ongoing)
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Ducktrain Boogaloo is the game I made with a team of 7 for the Global Game Jam in 2020.

  1. Gameplay programmer
  2. Unreal Engine
  3. Windows & PS4
  4. 7 people
  5. 48 hours
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