All projects
These are all the projects I have worked on so far
The Tomorrow Engine is a custom made engine that was specifically made for an online, player versus player card game.
- AI/tools programmer
- Custom engine
- Windows & PS4
- 11 people
- 24 weeks
Exhibited is a first person stealth game made throughout my third year at the Breda University of Applied sciences.
- Gameplay/tools programmer
- Unreal Engine
- Windows & PS4
- +/- 33 people
- 32 weeks (ongoing)
Mobler is an endless platformer based on Tetris where you try to get the highest score possible. Mobler is almost completely made in blueprints.
- Gameplay/generalist programmer
- Unreal Engine 4
- Released on Steam
- 10 people
- 8 weeks
Reptoads is an online player versus player card game that was made with a custom engine I worked on called the Tomorrow Engine.
- Gameplay/AI/tools programmer
- Custom engine
- Windows & PS4
- 26 people
- 8 weeks
Cosmic crunch is a game made in 3 weeks where I had to make a custom controller
- Gameplay programmer
- Unreal Engine
- Windows
- 10 people
- 3 weeks (ongoing)
Glory to the galaxy is a game about making decisions. Different species will come to the player who has to decide what to do with the requests of those species.
- Gameplay programmer
- Unreal Engine
- Windows
- 10 people
- 2 weeks (ongoing)
Slime survivor is a game where enemies (slimes) come at the player in waves.The higher the wave the more enemies will spawn.
- Gameplay programmer
- Unreal Engine
- Gear VR
- 10 people
- 3 weeks (ongoing)
Ducktrain Boogaloo is the game I made with a team of 7 for the Global Game Jam in 2020.
- Gameplay programmer
- Unreal Engine
- Windows & PS4
- 7 people
- 48 hours