Gameplay/generalist programmer

Mobler is an endless platformer based on Tetris where you try to get the highest score possible. Mobler was developed in 8 weeks after which we continued to develop it for a release on steam. This game was made in the first year of my study at Breda University of Applied Sciences. Almost everything in this project was made in blueprints.

Project information
Development time: 8 weeks
Made in: Unreal Engine
Team size: 10
Supported platforms: Windows
Released on: Steam & Itch.io
My contributions
Prototyping of main gameplay systems (how the falling blocks work, how to spawn them, try co-op, etc.)
Character movement and animation blueprint
Most of the UI
Music system

Software used


Supported platforms